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* We are currently not accepting any new characters at this time. Sorry for any inconvenience. However, go ahead and email us at embrace.approval@gmail.com about your interest in the game as future characters may be approved on a first come first serve basis.
Come join us in a fast paced online play-by-post role-playing game in the fictional city of Castle Dell, Georgia. Those who haven't been exposed to White Wolf's Vampire: The Masquerade (revised 3rd edition) before need not fear, but you will need some form of the core rulebook. The core rulebook is 300 plus pages long but all you really need to get started is about 20 of those pages and only snippets from each. We'll walk you through the character creation process and you'll have your own vampire character to join this politically charged world.
Be forwarned, the highly political nature of the game makes for an arena of back-stabbing, dirty deals, blackmail, and betrayal. There's a lot of drama on a constant basis and the 6 laws of vampires, the Traditions, are taken very serio usly. Punishment for most violations is final death and they're a lot easier to break than one would think, so keep a few character ideas on hand.
This is also an adult themed game so you must be at least 18 years of age to join.
If you need a copy of the book, you can generally find one on amazon.com (to purchase the book) or 4shared.com (to find a pdf version). Some libraries even offer a copy.
The idea is that vampires walk among us, control us, move throughout the night manipulating and influencing our governments. They're the catalyst for most major historical events and thanks to the creativity of the creators at White Wolf, history is rife and intertwined with them. The Embrace online play-by-post allows you to join in and work towards your own piece of the proverbial pie.
To help you get started - especially if you're new to Vampire: The Masquerade - below is the list of the clans with brief descriptions. We recommend, if you haven't ever participated in V:tM, that since Castle Dell is a Camarilla city, you start with one of the Camarilla clans.
Camarilla Clans
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Brujah - Clan Brujah is largely composed of rebels, both with and without causes. Individualistic, outspoken and turbulent, Brujah hold social change near to their undead hearts, and the clan's ranks contain some of the most violent of the Camarilla Kindred. Most other vampires perceive the Brujah as nothing more than punks and miscreants, but the truth of the matter is that genuine passion lies behind their polemics. |
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Gangrel - Of all vampires, the Gangrel are perhaps closest to their inner nature. These nomadic loners spurn the constraints of society, preferring the comfort of the wilderness. How they avoid the wrath of the werewolves is unknown; perhaps it has something to do with the fact that the Gangrel are themselves shapeshifters. When a mortal speaks of a vampire changing into a wolf or bat, she is probably speaking of a Gangrel. |
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Malkavian - Even other Damned fear the Malkavians. The cursed blood of their clan has polluted their minds, with the result that every last Malkavians across the world is incurably insane. What's worse, a Malkavians's madness can take nearly any form, from overpowering homicidal tendencies to near-catatonia. In many cases, there's no way to tell a Malkavians apart from the "sane" members of other clans. Those few whose psychoses are immediately obvious are among the most terrifying vampires to stalk the streets. |
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Nosferatu - Caine's childer are called "The Damned", and no vampires embody this more fully than the wretches of Clan Nosferatu. While other vampires still look human and may travel in mortal society, Nosferatu are twisted and deformed by the curse of vampirism. Other Kindred speak shudderingly of Caine placing a mark upon the entire clan for the monstrous deeds of its Antediluvian founder. As such, Nosferatu find themselves loathed and ostracised by the other Children of Caine, who consider them disgusting and interact with them only when they must. |
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Toreador - The Toreador are called many things - "degenerates", "artistes", "poseurs" and "hedonists" being but a few. But any such lumpen categorization does the clan a disservice. Depending on the individual and her mood, Toreador are alternately elegant and flamboyant, brilliant and ludicrous, visionary and dissipated. Perhaps the only truism that can be applied to the clan is its members' aesthetic zeal. Whatever a Toreador does, she does with passion. Whatever a Toreador is, she is with passion. |
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Tremere - Whether dreaded, mistrusted, feared or reviled, the insular vampires of Clan Tremere are anything but ignored. Those who have heard of the clan's doings are typically suspicious of the Tremere, and with good reason - for the Warlocks are aptly named. Through their own artifice, they have mastered a form of vampiric sorcery, complete with rituals and spells, that is as potent - if not more so - than any other power of the Blood. Paired with the clan's rigid hierarchy and the smoldering ambition so common among Warlocks, this power is an unsettling thing indeed to those who know what the Tremere are capable of doing. |
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Ventrue - The Kindred of Clan Ventrue have a reputation for being honorable, genteel and of impeccable taste. From time out of mind, Ventrue has been the clan of leadership, enforcing the ancient traditions and seeking to shape the destiny of the Kindred. In nights of old, Ventrue were chosen from nobles, merchant princes or other wielders of power. In modern times the clan recruits from wealthy "old money" families, ruthless corporate climbers, and politicians. Whatever their origin, Ventrue vampires preserve stability and maintain order for the Camarilla. Other Kindred often mistake this for arrogance or avarice, but to the Ventrue, their shepherd's role is more burder than honor. |
The Sabbat has been made unavailble at this time but there is still information regarding them for entertainment purposes.
Sabbat Clans
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Lasombra - The Lasombra clan has fallen from grace - and its members enjoy it. Simultaneously graceful and predatory, the Lasombra guide - and, when necessary, whip - the Sabbat into an implacable force. Turning their backs upon the humans they once were, Lasombra give themselves wholly over to the dark majesty of the Embrace. Murder, frenzy, predation: Why fear these things, many Lasombra ask, if one is meant to be a vampire? In contrast to the Tzimisce, though, Lasombra generally seek not to reject all things mortal, but to shape them for their own pleasure. |
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Tzimisce - If Clan Lasombra is the heart of the Sabbat, Clan Tzimisce is the soul. Even other vampires grow uneasy around these eerie Kindred, and the clan's nickname of "Fiends" was given to it in nights past by horrified Kindred of other lines. The Tzimisce's signature Discipline of Vicissitude is the subject of particular dread; tales speak of crippling disfigurements inflicted on a whim, of ghastly "experiments" and tortures refined beyond human - or vampire - comprehension or endurance. |
Independent Clans
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Assamites - From the desert wastes of the East come the Assamites, and they bring with them a miasma of terror. The Assamites are known throughout vampire society as a clan of murderous assassins, working for whoever can pay their price. The price they charge for their work is the vitae of other Kindred; for the Assamites, diablerie is the greatest sacrament. |
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Followers of Set - The Followers of Set, more commonly referred to as "Setites" are mistrusted perhaps more than any other clan. Their ties with the archetypal Serpent of myth are well-known, and bolstered by their disturbing powers. They are custodians of knowledge that, according to their claims, predates even the First City. When they enter a city, the Cainite power structure almost inevitably erodes. But most unnerving of all, they share a dark and powerful faith as a clan - a faith that the blood of gods pulses in their cold veins. |
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Giovanni - The Giovanni are respectful, genteel and well-mannered. Affluent beyond imagination, Clan Giovanni traces its roots back to before the Renaissance, to a family of merchant princes. The clan still maintains its original home in Venice, in a thousand-year-old loggia just outside the heart of the city. No other clan makes such a spectacle of humility and propriety as does the Giovanni. And no other clan hides its blasphemous secrets as well. |
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Ravnos - If ever a clan was renowned for a wickedly black sense of humor, the Ravnos would be that clan. These Cainites are deceivers of the first order, weaving illusion and lies into elaborate schemes to part the foolish from whatever it is the Ravnos might fancy - be it wealth, blood or even their victims' freedom. Like Mephistopheles or Old Scratch, the Ravnos ply their devil's deals with whomever they choose, be it human or Kindred, and woe to those who wind up unable to pay the hidden costs. |
DOWNLOADS
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To see more of Eddie's art, visit Lost Soldier on Deviant Art. |
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Click here to head to the forum to get started by looking at the Character Creation forum. If you have any questions (we recommend you look at the forum first) go ahead and contact us.
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